Finished second tutorial
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15
screeps.com/tutorial-2/main.js
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15
screeps.com/tutorial-2/main.js
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var roleHarvester = require('role.harvester');
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var roleUpgrader = require('role.upgrader');
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module.exports.loop = function () {
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for(var name in Game.creeps) {
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var creep = Game.creeps[name];
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if(creep.memory.role == 'harvester') {
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roleHarvester.run(creep);
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}
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if(creep.memory.role == 'upgrader') {
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roleUpgrader.run(creep);
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}
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}
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}
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19
screeps.com/tutorial-2/role.harvester.js
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19
screeps.com/tutorial-2/role.harvester.js
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var roleHarvester = {
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/** @param {Creep} creep **/
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run: function(creep) {
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if(creep.store.getFreeCapacity() > 0) {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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creep.moveTo(sources[0]);
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}
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}
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else if(Game.spawns['Spawn1'].energy < Game.spawns['Spawn1'].energyCapacity) {
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if(creep.transfer(Game.spawns['Spawn1'], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
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creep.moveTo(Game.spawns['Spawn1']);
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}
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}
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}
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};
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module.exports = roleHarvester;
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28
screeps.com/tutorial-2/role.upgrader.js
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28
screeps.com/tutorial-2/role.upgrader.js
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/*
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* Module code goes here. Use 'module.exports' to export things:
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* module.exports.thing = 'a thing';
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*
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* You can import it from another modules like this:
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* var mod = require('role.upgrader');
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* mod.thing == 'a thing'; // true
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*/
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var roleUpgrader = {
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/** @param {Creep} creep **/
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run: function(creep) {
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if(creep.store[RESOURCE_ENERGY] == 0) {
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var sources = creep.room.find(FIND_SOURCES);
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if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
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creep.moveTo(sources[0]);
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}
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}
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else {
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if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
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creep.moveTo(creep.room.controller);
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}
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}
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}
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};
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module.exports = roleUpgrader;
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