262 lines
6.2 KiB
Lua
262 lines
6.2 KiB
Lua
basic = require("lib.basic")
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oreList = {
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[0] = "minecraft:gold_ore",
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[1] = "minecraft:deepslate_gold_ore",
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[2] = "minecraft:iron_ore",
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[3] = "minecraft:deepslate_iron_ore",
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[4] = "minecraft:coal_ore",
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[5] = "minecraft:deepslate_coal_ore",
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[6] = "minecraft:lapisOre",
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[7] = "minecraft:deepslate_lapisOre",
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[8] = "minecraft:diamond_ore",
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[9] = "minecraft:deepslate_diamond_ore",
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[10] = "minecraft:redstone_ore",
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[11] = "minecraft:deepslate_redstone_ore",
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[12] = "minecraft:emerald_ore",
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[13] = "minecraft:deepslate_emerald_ore",
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[14] = "minecraft:quartz_ore",
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[15] = "minecraft:deepslate_quartz_ore",
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[16] = "minecraft:copper_ore",
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[17] = "minecraft:deepslate_copper_ore",
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[18] = "minecraft:ancient_debris",
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}
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throwAwayList = {
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[0] = "minecraft:cobblestone",
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[1] = "minecraft:dirt",
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[2] = "minecraft:gravel",
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[3] = "minecraft:andesite",
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[4] = "minecraft:cobbled_deepslate",
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[5] = "minecraft:diorite",
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[6] = "minecraft:tuff",
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[7] = "minecraft:netherrack",
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}
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local function setState()
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basic.writeToFile("main/files/state-turtle-miner-fibo.txt", textutils.serialize(state))
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end
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local function getState()
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if not fs.exists "main/files/state-turtle-miner-fibo.txt" then
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turtleState = {}
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turtleState["script"] = "main/programs/turtle-miner-fibo.lua"
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turtleState["info"] = ""
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turtleState["fuelLevel"] = turtle.getFuelLevel()
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turtleState["dataCurrentFibo"] = 2
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turtleState["dataGoalRows"] = 0
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turtleState["dataGoalPathProgress"] = 0
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turtleState["dataCurrentRow"] = 0
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turtleState["dataCurrentPathProgress"] = 0
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basic.writeToFile("main/files/state-turtle-miner-fibo.txt", textutils.serialize(turtleState))
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else
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turtleState = basic.readFileAll("main/files/state-turtle-miner-fibo.txt")
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turtleState = textutils.unserialize(turtleState)
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end
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return turtleState
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end
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local function clearInventory()
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for i=1, 16 do
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turtle.select(i)
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itemDetail = turtle.getItemDetail()
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for j=0, #throwAwayList do
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itemDetail = turtle.getItemDetail()
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if itemDetail ~= nil then
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if itemDetail.name == throwAwayList[j] then
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turtle.dropDown()
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end
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end
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end
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end
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turtle.select(1)
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end
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local function storeItems()
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--refuel all
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shell.run("refuel all")
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--check inv for chest and place it
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chestAvailable = false
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for i=1, 16 do
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turtle.select(i)
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itemDetail = turtle.getItemDetail()
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if itemDetail ~= nil then
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if itemDetail.name == "minecraft:chest" then
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turtle.up()
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turtle.digUp()
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turtle.up()
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turtle.digUp()
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turtle.placeUp()
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--TODO save in list, where chest is placed
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chestAvailable = true
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break
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elseif i == 16 then
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--TODO save in state that no chests are available
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end
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end
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end
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--drop items in chest
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if chestAvailable then
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for i=1, 16 do
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turtle.select(i)
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itemDetail = turtle.getItemDetail()
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if itemDetail ~= nil then
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if itemDetail.name ~= "minecraft:torch" and itemDetail.name ~= "minecraft:chest" then
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turtle.dropUp()
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turtle.down()
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turtle.down()
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end
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end
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end
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end
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end
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local function checkInventory()
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for i=1, 16 do
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turtle.select(i)
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itemCount = turtle.getItemCount()
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if itemCount == 0 then
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turtle.select(1)
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return
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end
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end
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storeItems()
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turtle.select(1)
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end
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local function isOre(blockData)
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for i=0, #oreList do
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if blockData["name"] == oreList[i] then
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return true
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end
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end
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return false
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end
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local function recursiveOreMining()
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for i=0, 3 do
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turtle.turnLeft()
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flockFound, blockData = turtle.inspect()
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if isOre(blockData) then
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turtle.dig()
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turtle.forward()
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recursiveOreMining()
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turtle.back()
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end
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end
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flockFound, blockData = turtle.inspectUp()
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if isOre(blockData) then
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turtle.digUp()
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turtle.up()
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recursiveOreMining()
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turtle.down()
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end
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flockFound, blockData = turtle.inspectDown()
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if isOre(blockData) then
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turtle.digDown()
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turtle.down()
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recursiveOreMining()
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turtle.up()
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end
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end
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local function mineRow()
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--mine a 3 Block high Tunnel for <distance> Blocks
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for i=state["dataCurrentPathProgress"], state["dataGoalPathProgress"]-2 do
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print("row: " .. state["dataCurrentRow"]+1 .. "/" .. state["dataGoalRows"] .. ", pathProgress: " .. state["dataCurrentPathProgress"]+1 .. "/" .. state["dataGoalPathProgress"])
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turtle.dig()
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turtle.forward()
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turtle.digUp()
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turtle.digDown()
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--check current mining step for ore
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turtle.up()
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recursiveOreMining()
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turtle.down()
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recursiveOreMining()
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turtle.down()
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recursiveOreMining()
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turtle.up()
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checkInventory()
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clearInventory()
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--save path progress
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state["dataCurrentPathProgress"] = i+1
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state["fuelLevel"] = turtle.getFuelLevel()
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setState(state)
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end
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print("row: " .. state["dataCurrentRow"]+1 .. "/" .. state["dataGoalRows"] .. ", pathProgress: " .. state["dataCurrentPathProgress"]+1 .. "/" .. state["dataGoalPathProgress"])
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end
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local function mineChunk()
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state = getState()
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state["dataGoalRows"] = state["dataCurrentFibo"]
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state["dataGoalPathProgress"] = 3*(state["dataCurrentFibo"]-1)+1
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for i=state["dataCurrentRow"], state["dataGoalRows"]-1 do
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mineRow(state["dataGoalPathProgress"])
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--turn back and return to start of row if not last row
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turtle.turnLeft()
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turlte.turnLeft()
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if i<state["dataGoalRows"] then
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while not turtle.detect() do
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turtle.forward()
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end
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end
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--go to next row
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turtle.turnLeft()
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for j=0, 2 do
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turtle.dig()
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turtle.forward()
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turtle.digUp()
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turtle.digDown()
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end
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turtle.turnLeft()
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turtle.dig()
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turtle.forward()
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state["dataCurrentRow"] = i+1
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state["dataCurrentPathProgress"] = 0
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end
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--reset row progress
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state["dataCurrentRow"] = 0
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end
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local function mineFibo()
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state = getState()
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while true do
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mineChunk()
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--go to next chunk
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turtle.turnRight()
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for j=1, 2 do
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turtle.dig()
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turtle.forward()
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turtle.digUp()
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turtle.digDown()
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end
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turtle.turnRight()
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--get next fibo number
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state["dataCurrentFibo"] = math.floor((state["dataCurrentFibo"] * (1+math.sqrt(5))/2) + 0.5)
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end
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end |