added chaosMine
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1370236958
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153
src/main/programs/turtle-chaosMine.lua
Normal file
153
src/main/programs/turtle-chaosMine.lua
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ore_list = {
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[0] = "minecraft:gold_ore",
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[1] = "minecraft:deepslate_gold_ore",
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[2] = "minecraft:iron_ore",
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[3] = "minecraft:deepslate_iron_ore",
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[4] = "minecraft:coal_ore",
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[5] = "minecraft:deepslate_coal_ore",
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[6] = "minecraft:lapis_ore",
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[7] = "minecraft:deepslate_lapis_ore",
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[8] = "minecraft:diamond_ore",
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[9] = "minecraft:deepslate_diamond_ore",
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[10] = "minecraft:redstone_ore",
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[11] = "minecraft:deepslate_redstone_ore",
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[12] = "minecraft:emerald_ore",
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[13] = "minecraft:deepslate_emerald_ore",
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[14] = "minecraft:quartz_ore",
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[15] = "minecraft:deepslate_quartz_ore",
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[16] = "minecraft:copper_ore",
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[17] = "minecraft:deepslate_copper_ore",
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[18] = "minecraft:ancient_debris",
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}
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local function get_fuel_level()
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fuel_level = turtle.getFuelLevel()
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return fuel_level
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end
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local function store_items()
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--check inv for chest and place it
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chest_available = false
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for i=1, 16 do
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turtle.select(i)
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item_detail = turtle.getItemDetail()
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if item_detail ~= nil then
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if item_detail.name == "minecraft:chest" then
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turtle.placeDown()
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--TODO save in list, where chest is placed
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chest_available = true
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break
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elseif i == 16 then
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--TODO save in state that no chests are available
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end
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end
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end
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--drop items in chest
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if chest_available then
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for i=1, 16 do
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turtle.select(i)
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item_detail = turtle.getItemDetail()
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if item_detail ~= nil then
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if item_detail.name ~= "minecraft:torch" and item_detail.name ~= "minecraft:chest" then
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turtle.dropDown()
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end
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end
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end
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end
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end
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local function check_inventory()
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for i=1, 16 do
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turtle.select(i)
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item_count = turtle.getItemCount()
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if item_count == 0 then
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turtle.select(1)
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return
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end
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end
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store_items()
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turtle.select(1)
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end
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local function is_ore(block_data)
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for i=0, #ore_list do
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if block_data["name"] == ore_list[i] then
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return true
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end
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end
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return false
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end
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local function check_for_ore()
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for i=0, 3 do
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turtle.turnLeft()
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block_found, block_data = turtle.inspect()
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if is_ore(block_data) then
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turtle.dig()
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turtle.forward()
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check_for_ore()
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turtle.back()
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end
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end
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block_found, block_data = turtle.inspectUp()
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if is_ore(block_data) then
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turtle.digUp()
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turtle.up()
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check_for_ore()
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turtle.down()
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end
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block_found, block_data = turtle.inspectDown()
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if is_ore(block_data) then
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turtle.digDown()
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turtle.down()
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check_for_ore()
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turtle.up()
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end
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end
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local function digForward(length)
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for i=0, length do
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turtle.dig()
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turtle.forward()
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end
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end
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local function digUpward(length)
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for i=0, length do
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turtle.dig()
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turtle.up()
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end
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end
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local function digDownward(length)
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for i=0, length do
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turtle.digDown()
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turtle.down()
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end
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end
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function chaosMine()
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direction1 = math.random(0,2)
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length = math.random(3,6)
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if direction == 0 then
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direction2 = math.random(0,3)
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for i=0, 3 do
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turtle.turnRight()
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end
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digForward(length)
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elseif direction == 1 then
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digUpward(length)
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elseif direction == 2 then
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digDownward(length)
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end
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chaosMine()
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end
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