var roleHarvester = require('role.harvester'); var roleUpgrader = require('role.upgrader'); var roleBuilder = require('role.builder'); module.exports.loop = function () { var tower = Game.getObjectById('a96d3af252d20d05989dafa0'); if(tower) { var closestDamagedStructure = tower.pos.findClosestByRange(FIND_STRUCTURES, { filter: (structure) => structure.hits < structure.hitsMax }); if(closestDamagedStructure) { tower.repair(closestDamagedStructure); } var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS); if(closestHostile) { tower.attack(closestHostile); } } for(var name in Game.creeps) { var creep = Game.creeps[name]; if(creep.memory.role == 'harvester') { roleHarvester.run(creep); } if(creep.memory.role == 'upgrader') { roleUpgrader.run(creep); } if(creep.memory.role == 'builder') { roleBuilder.run(creep); } } }