Interactive_Computer_Graphi.../Übung_23112023/aufgabe3/index.html

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1.4 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>WebGL Example</title>
<script id="vertex-shader" type="x-shader/x-vertex">#version 300 es
in vec4 vPosition;
in vec4 vColor;
out vec4 vfColor;
uniform mat4 viewMatrix;
void main()
{
float widthFactor = 1.0;
float heightFactor = 1.0;
float depthFactor = 1.0;
float yOffset = -0.2;
mat4 transformationMatrix = mat4 (
1.0*widthFactor, 0.0, 0.0, 0.0,
0.0, 1.0*heightFactor, 0.0, 0.0+yOffset,
0.0, 0.0, 1.0*depthFactor, 0.0,
0.0, 0.0, 0.0, 1.0
);
vfColor = vColor;
gl_Position = viewMatrix * vPosition * transformationMatrix;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">#version 300 es
precision mediump float;
in vec4 vfColor;
out vec4 fColor;
void main()
{
fColor = vfColor;
}
</script>
<script type="text/javascript" src="common/initShaders.js"></script>
<script type="text/javascript" src="common/Object3D.js"></script>
<script type="text/javascript" src="common/gl-matrix.js"></script>
</head>
<body>
<h1>Lorem Ipsum</h1>
<canvas id="gl-canvas" width="512" height="512">
If you see this, your browser doesn't support WebGL.
</canvas>
<script src="main.js" type="text/javascript"></script>
</body>
</html>